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[console] Add concept of a "magic" colour
The magic basic colour can be remapped at runtime from COLOR_NORMAL_BG (usually blue) to COLOR_DEFAULT (which will be transparent as a background colour on the framebuffer console). Signed-off-by: Michael Brown <mcb30@ipxe.org>
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@@ -16,6 +16,15 @@ FILE_LICENCE ( GPL2_OR_LATER );
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#define COLOUR_DEFAULT 9
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#define COLOR_DEFAULT COLOUR_DEFAULT
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/** Magic colour
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*
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* The magic basic colour is automatically remapped to the colour
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* stored in @c ansicol_magic. This is used to allow the UI
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* background to automatically become transparent when a background
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* picture is used.
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*/
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#define ANSICOL_MAGIC 15
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/** RGB value for "not defined" */
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#define ANSICOL_NO_RGB 0x01000000
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@@ -66,6 +75,8 @@ extern int ansicol_define_pair ( unsigned int cpair, unsigned int foreground,
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/* ansicoldef.c */
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extern int ansicol_define ( unsigned int colour, unsigned int ansi,
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uint32_t rgb );
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extern void ansicol_reset_magic ( void );
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extern void ansicol_set_magic_transparent ( void );
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/* Function provided by ansicol.c but overridden by ansicoldef.c, if present */
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extern void ansicol_set ( unsigned int colour, unsigned int which );
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