Use iskey() and getchar() to interact with console, rather than object

abstraction.
This commit is contained in:
Michael Brown
2006-12-18 16:46:25 +00:00
parent a497e16767
commit 2ed2b2efe8
3 changed files with 5 additions and 19 deletions

View File

@@ -46,21 +46,6 @@ typedef struct _curses_screen {
* @v c character to be written
*/
void ( * putc ) ( struct _curses_screen *scr, chtype c );
/**
* Pop a character from the keyboard input stream
*
* @v scr screen on which to operate
* @ret c popped character
*/
int ( * getc ) ( struct _curses_screen *scr );
/**
* Checks to see whether a character is waiting in the input stream
*
* @v scr screen on which to operate
* @ret TRUE character waiting in stream
* @ret FALSE no character waiting in stream
*/
bool ( *peek ) ( struct _curses_screen *scr );
} SCREEN;
/** Curses Window struct */